Crayta
Facebook has recently purchased unit games, a platform for creating Roblox-like games. Through this acquisition, Facebook continues their efforts in the gaming industry, having previously acquired several virtual reality studios. Create, unit games’ flagship product and game creation platform allow users to access an expansive library of 3D assets which can be used to create virtual worlds. The unit games team will join Facebook’s team at the company’s headquarters in Menlo Park, California. “We are excited to join with the world-class teams at Facebook and Oculus,” unit games CEO James Thompson said in a statement on TechCrunch. He continued, “Crayta has proven to be a great place for players and creators alike, and we look forward to taking the product even further as part of Facebook.” With unit games under its umbrella, Facebook plans to continue its growth in the gaming industry.
Create and Unit 2 are the newest players in the Facebook Gaming ecosystem. Crayta, developed by Unit Games, only debuted in July last year. It is designed to be a “Roblox-like” game that lets users create gaming experiences, design custom levels, and share them with friends. Unit 2, on the other hand, has been around for a little over three years. Developed by Matney, it is an audience-driven adventure game that allows players to control their narrative paths. Although Crayta is accessible on the Epic Games Store as of March, its audience reach has likely been constrained by the studio’s agreement to only launch on Google’s cloud-streaming platform, Stadia. As such, Unit 2 has been able to capture more of the Facebook Gaming ecosystem as it is available on multiple platforms. Ultimately, both Crayta and Unit 2 are great examples of how developers can leverage existing platforms to create unique gaming experiences worldwide.
Updated Content: Crayta and Unit 2 are two of the most talked-about games in the Facebook Gaming ecosystem. Developed by Unit Games, Crayta debuted in July of last year as a “Roblox-like” game that lets users create gaming experiences, design custom levels, and share them with friends. On the other hand, Unit 2 has been around for over three years and is an audience-driven adventure game developed by Matney that allows players to control their narrative paths.
Although Crayta is accessible on the Epic Games Store as of March, its audience reach has likely been constrained by the studio’s agreement to only launch on Google’s cloud-streaming platform, Stadia. As such, Unit 2 has been able to capture more of the Facebook Gaming ecosystem as it is available on multiple platforms. Ultimately, both Crayta and Unit 2 are great examples of how developers can leverage existing platforms to create unique gaming experiences worldwide. Unit games and Matney have revolutionised the Facebook Gaming landscape by providing gamers with different but equally attractive gaming options.
With Crystal and Unit 2, it’s clear that the sky is the limit for cloud-based gaming. Facebook’s investment in these two games shows how eager they are to utilize them to forward their gaming initiatives. The lightweight nature of cloud-gaming platforms has allowed players to share access to games by connecting to other users, further advancing the gaming world. There is no doubt that unit games and Matney have impacted the gaming industry with Crayta and Unit 2, revolutionizing cloud-based gaming forever. Thanks to their hard work, gamers worldwide will experience an exciting new way of playing video games.